Locked 9,125 pack

DROP
RARITY

Every trait type and every value in the reveal metadata. Counts, percents, 1-in-N, Shannon entropy, evenness, Gini, HHI, and bits of rarity. Built for people who want the numbers.

9,125Tokens
9,025Fren 98.90%
100Specials 1.10%
29Trait types
—Unique values (ex Score)
361True 1/1 values
12.44Mean attributes / token
9–14Attribute range

Labels, not art

Some OpenSea traits are collection labels. They are not a hat, a face, or a background. The costume layers start after these.

Score

A unique integer from 1–9025 on each base Fren. Not drawn on the JPEG. Specials do not get one. Think of it as a serial on the Fren kit, not a look.

Tier

Fren, Rare, Legendary, or Grail. This picks which trait recipe the token uses. Specials are not burnable in Forge.

Crew + Frens

Family and group. Natives / Originals, Creatures / Zombie, and so on. Filters, not outfits.

Origin

How the token entered the collection. Every mint token is Initial.

Generation

Starts at 1 on every token. Later systems can bump this if a token is rewritten. It is a version stamp, not art.

rarity_tier

A hidden C / U / R / STAR tag on some Fren layer files. OpenSea usually ignores it. Not a public filter.

Math key

p = n / 9,125

Share of the full collection. This is the number OpenSea rarity tools usually quote.

c = n / tokens-with-layer

Conditional share. “No Eyes” is 2.68% of the drop, but 2.81% of tokens that actually have an Eyes slot.

1 in N = round(9125 / n)

How many random pulls until you expect that value. A Grail is 1 in 3,042. Originals is 1 in 8.

bits = −log₂(n / 9125)

Information content. A 1/1 is 13.16 bits. A value on 216 tokens is 5.40 bits. Bigger bits = rarer.

H Shannon entropy

Average surprise of a layer, in bits. Outfit is 8.49 — almost as mixed as a fair 390-sided die (max 8.61).

J evenness = H / Hmax

1.00 means every value is equally common. Glasses is 0.38 — a few options hog the slot. Stickers is 0.995.

Gini of counts

0 = perfectly equal frequencies. High Gini means a long tail plus a few common values (Head 0.67, Sunglasses 0.60).

HHI = Σ share²

Concentration. 1.00 = one value owns the layer. Outfit 0.003 is extremely spread. Glasses 0.80 is almost a monopoly.

Layer math

One row per trait type. Sort in your head: high evenness + low Gini = fair layer. High HHI = a default value is doing most of the work.

Trait type Have it % have Unique H bits Even J Gini HHI 1/1s Min Max

Value explorer

All 2,560 non-Score values. Search a name, pick a type, sort by count or bits. Pink rows are true 1/1s.

Loading the full table…

Type Value n % drop % of layer 1 in Bits

True 1/1 values

Values that appear on exactly one token. Score is excluded — those are 9,025 unique numbers by construction. Most of these sit on Rares, Legendaries, and Grails.

TypeValueBits

Score proof

Loading score checksum…

Score is a permutation of 1…9025 on the Fren kit only — a label, not a drawn layer. If the sum equals the triangular number T(9025) = 9025 × 9026 / 2 = 40,729,825, there are no gaps and no duplicates.

Crews + Frens groups

CrewCount% of collectionRarityBits
Frens groupCount% of collectionRarityBits

Group recipes

Which extra layers each Frens group actually carries. Shared identity traits (Tier, Origin, Generation, Crew, Frens, Score) are omitted.

CrewGroupLayersSlots

Hidden rarity_tier field

Fren layer files also carry a rarity_tier tag OpenSea usually ignores: C, U, R, and STAR. This is pack metadata, not an on-chain trait people can filter.

TagLayer hitsShare of tagged layers